Strategy Plus Presents: Russian Front IV
Saturday February 12th,
2011
****BYOP****pbnation
thread hereWelcome to the meat grinder of the Russian
Front. Join the Soviet winter counter-offensive, one of the bloodiest Soviet
offensives of World War II. Elements of the German Army are within striking
distance of Moscow. The Russians mount an operation to push the Germans back
from Moscow and ultimately help trap their forces in Stalingrad.
GERMAN or RUSSIAN you decide...
Registration and paint sales start at
7:30 AM
Game briefing and rules at 9:00 AM
Game starts at 10:00 AM
Final Battle ends at 5:00 PM
Entry is $45 pre-registered by 1/28/11,
$55 after deadline or day of game. Entry includes air, and raffle. CO2 is
sold seperately. BYOP
We are aware as anyone of the current economic
situation, so we are offering Bring Your Own Paint or buy ours. Winter paint
will be available on site starting at $45 per case.
There will be
food and refreshments, limited on site camping, best costume and best prop
competitions as well! Way early to be doing this post.....but I have been
asked by several players.
Russian Front V Game Brief
Game is planned to start at 10:00 AM sharp and to end no later than 5:00
PM. All player must travel to the respawn site to enter/re-enter the game.
Respawn will be continuous, but may be interrupted by missions. You may
leave the field at any time to rest and reload.
The game field will
be lower Alpha, Bravo, Village and a section of Charlie field. Charlie field
can only be entered through one of two paths. The paths are located next to
the Village and along the ridge on Bravo field.
RFV Basic Game
Objectives (How you get points)Collect Props On the field
and turn in for points at scenario control.
Follow the objective schedule
provided at the game. Control the objective by the numbered sign at the time
specified to earn points or props.
Carry out tactical missions issued by
scenario control throughout the day to earn points. Participate in role
playing with various characters throughout the game.
Tanks
To enable a tank on field, your team must recover a fuel drum from the
field. Once the drum is turned in, your tank may enter the field. Tanks must
be reffed 100% of the time and a 20 ft buffer maintained. Anyone entering
within 20 ft of a tank while it is moving will be eliminated.
Rockets/MortarsTwo Anti-Tank Mission cards will be provided
to each team. Only players with a mission card can eliminate a Tank. Rockets
may not be fired at buildings or bunkers without a rocket mission from
Scenario Control. A ref must witness a rocket hit for it to count. It is the
player’s responsibility to contact a ref before making the shot. Rockets
have a 10 foot blast radius.
The weather may/will be cold please
dress accordingly!