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Strategy Plus Presents: Russian Front IV Saturday February 4th,
2012 ****BYOP****
Welcome to the meat grinder of the
Russian Front. Join the Soviet winter counter-offensive, one of the
bloodiest Soviet offensives of World War II. Elements of the German
Army are within striking distance of Moscow. The Russians mount an
operation to push the Germans back from Moscow and ultimately help
trap their forces in Stalingrad.
GERMAN or RUSSIAN you
decide...
Registration and paint sales start at 7:30 AM
Game briefing and rules at 9:00 AM Game starts at 10:00 AM
Final Battle ends at 5:00 PM
Entry is $45 pre-registered by
1/20/12, $55 after deadline or day of game. Entry includes air, and
raffle. CO2 is sold seperately. BYOP
We are aware as anyone
of the current economic situation, so we are offering Bring Your Own
Paint or buy ours. Winter paint will be available on site starting
at $45 per case.
There will be food and refreshments,
limited on site camping, best costume and best prop competitions as
well!
Russian Front V Game Brief
Game is planned
to start at 10:00 AM sharp and to end no later than 5:00 PM. All
player must travel to the respawn site to enter/re-enter the game.
Respawn will be continuous, but may be interrupted by missions. You
may leave the field at any time to rest and reload.
The game
field will be lower Alpha, Bravo, Village and a section of Charlie
field. Charlie field can only be entered through one of two paths.
The paths are located next to the Village and along the ridge on
Bravo field.
RFV Basic Game Objectives (How you get points)
Collect Props On the field and turn in for points at scenario
control. Follow the objective schedule provided at the game.
Control the objective by the numbered sign at the time specified to
earn points or props. Carry out tactical missions issued by
scenario control throughout the day to earn points. Participate in
role playing with various characters throughout the game.
Tanks
To enable a tank on field, your team must recover a
fuel drum from the field. Once the drum is turned in, your tank may
enter the field. Tanks must be reffed 100% of the time and a 20 ft
buffer maintained. Anyone entering within 20 ft of a tank while it
is moving will be eliminated.
Rockets/Mortars
Two
Anti-Tank Mission cards will be provided to each team. Only players
with a mission card can eliminate a Tank. Rockets may not be fired
at buildings or bunkers without a rocket mission from Scenario
Control. A ref must witness a rocket hit for it to count. It is the
player’s responsibility to contact a ref before making the shot.
Rockets have a 10 foot blast radius.
The weather may/will be
cold please dress accordingly!
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